King Tutankhamun as a boy-soldier is not new. I already wrote about it in my books -- Eye of the Pharaoh (The Flawed Emerald, c.1990-1995) and Ankhesenamon: Queen of Egypt (1993-1998). Of course this only proves reincarnation to be real. At least in my case.
MC 2018.
Monday, March 26, 2018
Thursday, March 22, 2018
Lottery Script - Skyrim Mod
; The Lottery Spell by M7 2017
Book Property Horse1 Auto
Book Property Squire Auto
Key Property A1 Auto ; for chest near dungeon Bleak Falls Barrow
Book Property Note Auto ; for key
MiscObject Property Gems Auto
MiscObject Property Gold Auto
Weapon Property Sword Auto
Armor Property Mail Auto
MiscObject Property Lockpix Auto
Potion Property SHM Auto
Potion Property Food Auto
Message Property Lottery Auto
Int Random
Event OnEffectFinish(Actor akTarget, Actor akCaster)
Int iButton = Lottery.Show()
Random = Utility.RandomInt(1, 9)
if iButton == 0 ; rewards
if Random == 1
Game.GetPlayer().additem(Horse1, 1)
elseif Random == 2
Game.GetPlayer().additem(Squire, 1)
elseif Random == 3
Game.GetPlayer().additem(A1, 1)
Game.GetPlayer().additem(Note, 1)
elseif Random == 4
Game.GetPlayer().additem(Gems, 7)
elseif Random == 5
Game.GetPlayer().additem(Mail, 1)
Game.GetPlayer().additem(Sword, 1)
elseif Random == 6
Game.GetPlayer().additem(Lockpix, 15)
elseif Random == 7
Game.GetPlayer().additem(SHM, 5)
elseif Random == 8
Game.GetPlayer().additem(Food, 5)
elseif Random == 9
Game.GetPlayer().additem(Gold, 1000)
elseif iButton == 1 ; nothing
endif
endif
endEvent
Book Property Horse1 Auto
Book Property Squire Auto
Key Property A1 Auto ; for chest near dungeon Bleak Falls Barrow
Book Property Note Auto ; for key
MiscObject Property Gems Auto
MiscObject Property Gold Auto
Weapon Property Sword Auto
Armor Property Mail Auto
MiscObject Property Lockpix Auto
Potion Property SHM Auto
Potion Property Food Auto
Message Property Lottery Auto
Int Random
Event OnEffectFinish(Actor akTarget, Actor akCaster)
Int iButton = Lottery.Show()
Random = Utility.RandomInt(1, 9)
if iButton == 0 ; rewards
if Random == 1
Game.GetPlayer().additem(Horse1, 1)
elseif Random == 2
Game.GetPlayer().additem(Squire, 1)
elseif Random == 3
Game.GetPlayer().additem(A1, 1)
Game.GetPlayer().additem(Note, 1)
elseif Random == 4
Game.GetPlayer().additem(Gems, 7)
elseif Random == 5
Game.GetPlayer().additem(Mail, 1)
Game.GetPlayer().additem(Sword, 1)
elseif Random == 6
Game.GetPlayer().additem(Lockpix, 15)
elseif Random == 7
Game.GetPlayer().additem(SHM, 5)
elseif Random == 8
Game.GetPlayer().additem(Food, 5)
elseif Random == 9
Game.GetPlayer().additem(Gold, 1000)
elseif iButton == 1 ; nothing
endif
endif
endEvent
Casino script - Skyrim Mod
MiscObject Property G1 Auto ; gold coins septims
Message Property M7 Auto
int random
Event OnActivate(ObjectReference akActionRef)
Int iButton = M7.Show()
random = Utility.RandomInt(1, 30)
if iButton == 0 ; work slot machine remove 1 gold per turn
if random == 1 ; win 10 gold
Game.GetPlayer().additem(G1, 10)
Debug.MessageBox("Bar. Fruit. Fruit. You win 10 Gold.")
elseif random == 2 ; lose gold
Debug.MessageBox("Sorry, better luck next time.")
Game.GetPlayer().removeitem(G1, 1)
elseif random == 3 ; lose gold
Game.GetPlayer().removeitem(G1, 1)
Debug.MessageBox("Sorry, better luck next time.")
elseif random == 4 ; win gold
Game.GetPlayer().additem(G1, 500)
Debug.MessageBox("Fruit. Fruit. Fruit. You win 500 Gold.")
elseif random == 5 ; win gold
Game.GetPlayer().additem(G1, 25)
Debug.MessageBox("Fruit. Bar. Fruit. You win 25 Gold.")
elseif random == 6 ; lose gold
Debug.MessageBox("Sorry, better luck next time.")
Game.GetPlayer().removeitem(G1, 1)
elseif random == 7 ; win jackpot
Game.GetPlayer().additem(G1, 1000)
Debug.MessageBox("Bar. Bar. Fruit. You won a Major Jackpot!")
elseif random == 8 ; lose gold
Debug.MessageBox("Sorry, better luck next time.")
Game.GetPlayer().removeitem(G1, 1)
elseif random == 9 ; lose gold
Debug.MessageBox("Sorry, better luck next time.")
Game.GetPlayer().removeitem(G1, 1)
elseif random == 10 ; lose gold
Debug.MessageBox("Sorry, better luck next time.")
Game.GetPlayer().removeitem(G1, 1)
elseif random == 11 ; win gold
Game.GetPlayer().additem(G1, 25)
Debug.MessageBox("Fruit. Fruit. Leek. You win 25 Gold.")
elseif random == 12 ; lose gold
Debug.MessageBox("Sorry, better luck next time.")
Game.GetPlayer().removeitem(G1, 1)
elseif random == 13 ; lose gold
Debug.MessageBox("Sorry, better luck next time.")
Game.GetPlayer().removeitem(G1, 1)
elseif random == 14 ; lose gold
Debug.MessageBox("Sorry, better luck next time.")
Game.GetPlayer().removeitem(G1, 1)
elseif random == 15 ; win gold
Game.GetPlayer().additem(G1, 25)
Debug.MessageBox("Fruit. Leek. Fruit. You win 25 Gold.")
elseif random == 16 ; lose gold
Debug.MessageBox("Sorry, better luck next time.")
Game.GetPlayer().removeitem(G1, 1)
elseif random == 17 ; lose gold
Debug.MessageBox("Sorry, better luck next time.")
Game.GetPlayer().removeitem(G1, 1)
elseif random == 18 ; lose gold
Debug.MessageBox("Sorry, better luck next time.")
Game.GetPlayer().removeitem(G1, 1)
elseif random == 19 ; win gold
Game.GetPlayer().additem(G1, 25)
Debug.MessageBox("Fruit. Bar. Fruit. You win 25 Gold.")
elseif random == 20 ; lose gold
Debug.MessageBox("Sorry, better luck next time.")
Game.GetPlayer().removeitem(G1, 1)
elseif random == 21 ; lose gold
Debug.MessageBox("Sorry, better luck next time.")
Game.GetPlayer().removeitem(G1, 1)
elseif random == 22 ; lose gold
Debug.MessageBox("Sorry, better luck next time.")
Game.GetPlayer().removeitem(G1, 1)
elseif random == 23 ; win jackpot
Game.GetPlayer().additem(G1, 2000)
Debug.MessageBox("Bar. Bar. Bar. You won a Major Jackpot!")
elseif random == 24 ; win gold
Game.GetPlayer().additem(G1, 25)
Debug.MessageBox("Fruit. Leek. Fruit. You win 25 Gold.")
elseif random == 25 ; lose gold
Debug.MessageBox("Sorry, better luck next time.")
Game.GetPlayer().removeitem(G1, 1)
elseif random == 26 ; lose gold
Debug.MessageBox("Sorry, better luck next time.")
Game.GetPlayer().removeitem(G1, 1)
elseif random == 27 ; lose gold
Debug.MessageBox("Sorry, better luck next time.")
Game.GetPlayer().removeitem(G1, 1)
elseif random == 28 ; win gold
Game.GetPlayer().additem(G1, 25)
Debug.MessageBox("Fruit. Fruit. Leek. You win 25 Gold.")
elseif random == 29 ; lose gold
Debug.MessageBox("Sorry, better luck next time.")
Game.GetPlayer().removeitem(G1, 1)
elseif random == 30 ; lose gold
Debug.MessageBox("Sorry, better luck next time.")
Game.GetPlayer().removeitem(G1, 1)
elseif iButton == 1 ; nothing
endif
endif
endEvent
Message Property M7 Auto
int random
Event OnActivate(ObjectReference akActionRef)
Int iButton = M7.Show()
random = Utility.RandomInt(1, 30)
if iButton == 0 ; work slot machine remove 1 gold per turn
if random == 1 ; win 10 gold
Game.GetPlayer().additem(G1, 10)
Debug.MessageBox("Bar. Fruit. Fruit. You win 10 Gold.")
elseif random == 2 ; lose gold
Debug.MessageBox("Sorry, better luck next time.")
Game.GetPlayer().removeitem(G1, 1)
elseif random == 3 ; lose gold
Game.GetPlayer().removeitem(G1, 1)
Debug.MessageBox("Sorry, better luck next time.")
elseif random == 4 ; win gold
Game.GetPlayer().additem(G1, 500)
Debug.MessageBox("Fruit. Fruit. Fruit. You win 500 Gold.")
elseif random == 5 ; win gold
Game.GetPlayer().additem(G1, 25)
Debug.MessageBox("Fruit. Bar. Fruit. You win 25 Gold.")
elseif random == 6 ; lose gold
Debug.MessageBox("Sorry, better luck next time.")
Game.GetPlayer().removeitem(G1, 1)
elseif random == 7 ; win jackpot
Game.GetPlayer().additem(G1, 1000)
Debug.MessageBox("Bar. Bar. Fruit. You won a Major Jackpot!")
elseif random == 8 ; lose gold
Debug.MessageBox("Sorry, better luck next time.")
Game.GetPlayer().removeitem(G1, 1)
elseif random == 9 ; lose gold
Debug.MessageBox("Sorry, better luck next time.")
Game.GetPlayer().removeitem(G1, 1)
elseif random == 10 ; lose gold
Debug.MessageBox("Sorry, better luck next time.")
Game.GetPlayer().removeitem(G1, 1)
elseif random == 11 ; win gold
Game.GetPlayer().additem(G1, 25)
Debug.MessageBox("Fruit. Fruit. Leek. You win 25 Gold.")
elseif random == 12 ; lose gold
Debug.MessageBox("Sorry, better luck next time.")
Game.GetPlayer().removeitem(G1, 1)
elseif random == 13 ; lose gold
Debug.MessageBox("Sorry, better luck next time.")
Game.GetPlayer().removeitem(G1, 1)
elseif random == 14 ; lose gold
Debug.MessageBox("Sorry, better luck next time.")
Game.GetPlayer().removeitem(G1, 1)
elseif random == 15 ; win gold
Game.GetPlayer().additem(G1, 25)
Debug.MessageBox("Fruit. Leek. Fruit. You win 25 Gold.")
elseif random == 16 ; lose gold
Debug.MessageBox("Sorry, better luck next time.")
Game.GetPlayer().removeitem(G1, 1)
elseif random == 17 ; lose gold
Debug.MessageBox("Sorry, better luck next time.")
Game.GetPlayer().removeitem(G1, 1)
elseif random == 18 ; lose gold
Debug.MessageBox("Sorry, better luck next time.")
Game.GetPlayer().removeitem(G1, 1)
elseif random == 19 ; win gold
Game.GetPlayer().additem(G1, 25)
Debug.MessageBox("Fruit. Bar. Fruit. You win 25 Gold.")
elseif random == 20 ; lose gold
Debug.MessageBox("Sorry, better luck next time.")
Game.GetPlayer().removeitem(G1, 1)
elseif random == 21 ; lose gold
Debug.MessageBox("Sorry, better luck next time.")
Game.GetPlayer().removeitem(G1, 1)
elseif random == 22 ; lose gold
Debug.MessageBox("Sorry, better luck next time.")
Game.GetPlayer().removeitem(G1, 1)
elseif random == 23 ; win jackpot
Game.GetPlayer().additem(G1, 2000)
Debug.MessageBox("Bar. Bar. Bar. You won a Major Jackpot!")
elseif random == 24 ; win gold
Game.GetPlayer().additem(G1, 25)
Debug.MessageBox("Fruit. Leek. Fruit. You win 25 Gold.")
elseif random == 25 ; lose gold
Debug.MessageBox("Sorry, better luck next time.")
Game.GetPlayer().removeitem(G1, 1)
elseif random == 26 ; lose gold
Debug.MessageBox("Sorry, better luck next time.")
Game.GetPlayer().removeitem(G1, 1)
elseif random == 27 ; lose gold
Debug.MessageBox("Sorry, better luck next time.")
Game.GetPlayer().removeitem(G1, 1)
elseif random == 28 ; win gold
Game.GetPlayer().additem(G1, 25)
Debug.MessageBox("Fruit. Fruit. Leek. You win 25 Gold.")
elseif random == 29 ; lose gold
Debug.MessageBox("Sorry, better luck next time.")
Game.GetPlayer().removeitem(G1, 1)
elseif random == 30 ; lose gold
Debug.MessageBox("Sorry, better luck next time.")
Game.GetPlayer().removeitem(G1, 1)
elseif iButton == 1 ; nothing
endif
endif
endEvent
Tuesday, March 20, 2018
Acquiring Money Spell - Lottery or Casino...
The Main
Reason why most people do not win the Lottery with Magic:
© M7 2018.
You are pushing your set of numbers while at the same time other people are pushing their set of
numbers, like a game of tug-of-war.
If only one person was playing (like a Casino Slot
Machine) you would win more often. It’s
not the Magic – the Magic works. When I
play the Lottery I get one number
correct (the words “won” and “one” sound
the same to an Egyptian Deity).
© M7 2018
Saturday, March 17, 2018
Attraction Spells + 1 Week for effect
One week ago I used the Attraction Spell for "Acquiring Money, gold or silver coins, currency, etc." from my book Sakhmet's Effective Egyptian Magic Spells - Revised Edition and inserted a $50-USD Bill (new) touching the spell and closed the book on it. Today I acquired a $50-USD Bill (formerly redeemable for Gold in 1928), and a Limited Edition Casino token made of Silver from Las Vegas, NV - both from a local faire.
The Attraction Spell took time to work to prepare the conditions of the effect.
The idea of touching the Spell to the desired object is from studying the Egyptian Magic of Abramelin the Mage.
M7 2018.
The Attraction Spell took time to work to prepare the conditions of the effect.
The idea of touching the Spell to the desired object is from studying the Egyptian Magic of Abramelin the Mage.
M7 2018.
Friday, March 16, 2018
How Sunlight influences Time
There are many components to Sunlight than
just light. You have Infra-Red light, UV rays, X-Rays, Microwaves,
Gamma Waves, & among them Chronokinetic Energy (detectable with
Emeraldium or a person with Chronokinesis - M7).
So how does this influence Time?
Time is the sequence of events in a cycle, such as Past / Present / Future. Chronokinesis influences the Future Time mostly via willing or projecting an event ahead of Time. When you roll Dice in your hands and call out a number ("7") and the Dice lands on that number, then you successfully manipulated Time - you changed the Future via willing it. Now apply this skill to other situations. Say the Weather is going to Rain all week - so you will Sunlight by going outside while willing or thinking about the Egyptian Sun God Ra. Then the storm clears up - Magically. I did this while in College in between classes so as to avoid getting wet while walking.
Time Particles are Chronokinetic Energy, whatever this is called in Science, and is influenced by Hydrogen which is found in both Sunlight (91%) and Water (H2O).
When you roll Dice you are handling the object, applying stored CK-E onto the Dice so as to energize the outcome of the roll. The same is applied to Egyptian Idols (hence idol worship), Magic books (energy for spells), Tarot / Playing Cards & Dice, Amulets (protective), etc.
M7 2018.
So how does this influence Time?
Time is the sequence of events in a cycle, such as Past / Present / Future. Chronokinesis influences the Future Time mostly via willing or projecting an event ahead of Time. When you roll Dice in your hands and call out a number ("7") and the Dice lands on that number, then you successfully manipulated Time - you changed the Future via willing it. Now apply this skill to other situations. Say the Weather is going to Rain all week - so you will Sunlight by going outside while willing or thinking about the Egyptian Sun God Ra. Then the storm clears up - Magically. I did this while in College in between classes so as to avoid getting wet while walking.
Time Particles are Chronokinetic Energy, whatever this is called in Science, and is influenced by Hydrogen which is found in both Sunlight (91%) and Water (H2O).
When you roll Dice you are handling the object, applying stored CK-E onto the Dice so as to energize the outcome of the roll. The same is applied to Egyptian Idols (hence idol worship), Magic books (energy for spells), Tarot / Playing Cards & Dice, Amulets (protective), etc.
M7 2018.
Thursday, March 15, 2018
Stop using My Magic to Curse Pres Trump!
For
causing disorder or disarray in an Enemy Leader: (Initiate):
DUA SAKHMET, DUA NEITH, NI MAAT EM TEP S-NA HEQA!
(page 44 - Sakhmet's Effective Egyptian Magic Spells: Revised Edition, c.2014).
The above Spell has been negatively impacting President Trump's volatile administration this year. So stop cursing him!
To
Protect a King or Government Officials: (Initiate):
ARNKY-ANKH PER-AA!
To
Protect a Country (Master):
ARNKY-ANKHU TAU-HORU!
M7 2018.
Why Luck is Energy...
Why a Novice is NOT a Master in using Ancient Egyptian Magic
Copyright © M7 2018 All rights
reserved
You might
think “This Magic stuff doesn’t work! I tried to win the Lottery and nothing worked!” If you feel this way and want
a refund because you cannot perform at Master
Level while still a Novice – take heed.
You are not a Master. That and you are not developed enough to use CK-E Energy.
If you go to
a Gym and expect to be Mr. Universe after
one session you are probably on the wrong planet. Things
take time and skill.
The Lottery
works or else people wouldn’t be winning.
Luck is Energy. Not everyone uses it correctly. Not everyone has this energy, though it permeates
existence and is Solar in origin.
Take Sun
worship. People worshipped the Sun –
why? The Sun supports Life, and it has many elements in it – Ultra-violet
Light, Radio Waves, Gamma Waves, Microwaves, Infra-Red, etc. The Sun is 91% Hydrogen, and Water has Hydrogen,
too. In all cultures that are closest to
the Sun have Polytheism and Magic,
between the Equator and the Tropics. It is thought that the reason is because Chronokinetic Energy exists there. The more energy you have available, the more
gods are worshiped. In Hawaii it is called
Mana, in Egypt it is Sakhem.
Ra the Sun God was the Creator of Magic.
Mana is found in the bone marrow of a person, where blood
originates. Mayans had blood sacrifice
as offerings to their gods. The Egyptian
Ka Spirit emanates this energy; in
the West this is called “Aura.” Aura is radiation, or energy. What does Energy feel like when it is inside
your blood? It feels like Static Electricity coursing in your veins. Except it isn’t Static Electricity. Luck
is defined as “the seemingly chance happening of events that affect someone”
(Webster’s Dictionary). Time is a sequence of events, which is
fine because Chronokinesis is the ability
to project events ahead of a current epoch, much like casting a fishing line in
front of you.
Take
Gambling. When you hold a pair of Dice in your hands and cast them away, and you call a number, and the Dice land on that number, what just happened? You just controlled the Fate of the Dice, or projected your
will into the Future. I witnessed this
once on a Cruise Ship Casino in 1999. Or
if you shuffle a deck of cards, and distribute the cards in a game, your hand
of cards has a sequence of possibility in your favor. You call this Good Fortune or Luck. I call this Positive Chronokinetic Energy.
When I am
charged with Energy whatever I read
is dangerous. A sentence is a weapon, a paragraph can kill. An ordinary book becomes an Ark of the Covenant.
In Ancient
Egypt, water carried energy. Holy Water was made of H2O with Natron salts,
basically an ancient Battery. They read
a tablet to activate CK-E then poured water over it to carry the energy. This energy-water cured illness, healed people,
or was otherwise beneficial. It was their
Holy Grail. Today much of anything Magical
is ignored by Western Science, thus forgetting ancient discoveries. It is shunned like some primitive toy or
children’s idea of the Universe.
That’s
Science’s loss, not mine. Science can
predict Earthquakes. I just cause them. I also cause them by writing it and waiting a
week for effect.
Energy can be positive or negative.
When everything seems to go wrong in a week – bad events occurring everywhere,
this is caused by Negative CK-E, almost like the Curse of Tutankhamon. The energy
tells whatever it is in contact with to make negative events. This is like negative thoughts bombarding a
group of people so as to program them to do violence or emotions.
Now angry Ka Spirits (Tutankhamon) generate Negative Energy. So it is not a Curse, not exactly anyway. He was happier when still buried with his junk,
not while tourists enter his domain or insult his memory or vandalize stuff.
To quote the
Bible, Jesus only started having
powers once immersed in water for
his ritual Baptism. Then he splashes
water on people, not for cleaning, but to charge
them with energy to heal them with Positive CK-E. Even his Holy Grail Cup used the radiation of
his blood to heal with water when drunk; similar to the White Lotus cup of
Tutankhamon. Jesus became angry about a
fig tree not having fruit so he cursed it; the tree was said to have withered
up and died. The Prophet Moses was good
at Weather Manipulation. Hydrogen may have something related to that.
The Gods are
not blind. They are sources of Energy
and entities who govern the Universe. There
is an intelligence behind Nature. Do you
think everything is simply random like dice, until someone finds a way to
control it? Then you’re too late.
What we call Magic is Psychic Instinct. All Life on Earth as some form of core programming system; development of
this may be sudden or gradual, if sudden your mind may go through a
trouble-sorting phase mostly seen as an illness or Psychosis, if gradual you
may become profoundly Psychic. Now a
Novice won’t be able to cause grand events, but with time, patience and
comprehension, you might surprise yourself.
© M7 2018
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