Sunday, March 1, 2026

The Spreading of Ideas...

 

 

 

The Spreading of Ideas ©MC 2026

People who create an idea are so proud of it and want to share it with the World.  This is true of Ancient Civilizations; in Egypt the idea was Farming and the Afterlife; in China the idea was (gun)black powder, rice paper, and walls; in Rome, it was water-hydraulics and technology; in USA it was Greek Democracy and Freedom/elections; in Arabia it was Islam; in Israel it was Christianity and Monotheism. 

The USA wants everyone to be Democratic.  This is their world view.  Monotheists want everyone to worship one God.   Atheists want people to ignore Deities or religion.  Psychology wants everyone to believe that whoever they are listening to is a part of an illness to be treated with Medicine as their world view. 

People can be wrong.  Ideas can be wrong.  This is especially true of stolen ideas. 

Copyright doesn’t protect from theft of ideas.   So if I created ideas in a stolen book, those ideas are contraband and are embedded in your brains permanently.  My book (Eye of the Pharaoh ©1990 MJC) that was stolen was very influential in terms of ideas.   Americans like to base the Future on what they read.  This is true of Science Fiction.   My book was Science Fiction.  The events in my book are influencing the Modern era, as in the current Middle East and Iran/Iraq/Syria/Libya/Egypt.  This is what happens when you steal ideas and never pay the author for them.  Sure my book made $990 Billion+ on the International Black Market in 1998+ when it was stolen in 1991, and I reported it stolen in January 1994 on SFNET BBS (Pre-Internet), according to the USA Govt. (FBI, CIA, SS).  This is not a ‘delusion of Psychology’ because the CIA classified it top secret (according to a source) to cover up the fact they are using my book.  In 1998 it was reported to me (via Secret Service) that it was selling from $50,000 each and up by people who claim my book (first edition) was a form of “investment.”  People believe I am deceased, but Lo, I am alive.  In USA a work is highly valuable when its creator is not alive, you know, because no one wants the Genius to be rich.  Now the ideas in the book caused USA to invade Iran and Iraq/Syria (Chapters 20 & 21).  The idea of World War 3 (often in the Online News) is Chapter 21.  Skip ahead and you get Covid19 / Pestilence in Chapter 22 (the Apocalypse). 

Why do people steal ideas?  Humans like to steal, so much that the established religions made it into a Sin (a Moral Crime against God).  Artificial (Human) Intelligence steals ideas and renders them into unique, programmed mosaics.   Humans lack individualism and uniqueness.  They mostly copy each other and from the environment like mindless Bots.  Humans behind Human AI want to be recognized as Tech Gods, to create artificial people.   Aliens who study Human Sciences can learn more about why Humans steal ideas in case they come here.  I would think it wise to keep their distance.  The only Aliens who would want to visit are Space Tourists (UFO type) excluding Gods or employees of Duat.  Humans took the notion of Space Tourism to build Space Craft on Earth for Billionaires, usurped by Humans. 

©MC 2026.


 

 

 

Friday, January 23, 2026

Mahalo in 2026...

 

 

 

 

I just wanted to say Thank You (Mahalo) to all my book patrons in 2025-2026.

Writing 186+ books since 1990s has been quite an experience for me.  

- Mike Costa / Horus Michael, 2026.

MC 2026.





 

 

Wednesday, January 14, 2026

The Coinspinner Game (series)...

 

 


 The Coinspinner Game: Pharaoh Edition
Copyright © ® 2026 Horus Michael, All rights reserved.    


The Coinspinner Game (Series):

        Instructions:

 
       This game uses a spun Coin (or 2 Dice) to choose from a series of actions.  For using a coin, spin the coin onto the Grid, which may be photocopied along with other game elements like the Debens currency.  Each Chapter represents a number of Debens earned from previous turns.  Once one has enough Debens, each Player ascends to the next Chapters until the Player acquires 1000 Debens to become the Pharaoh and Win the game.  

        Each Player begins their game as either a Foreigner or a Farmer, and may progress their status by earning Debens.  The individual’s game ends once they acquire the Office selected by the book Edition that they are playing (i.e. Pharaoh Edition).  

        As each Player is using a different Edition to play their game, they may end their games before another player does.  This is helped or prevented depending on the factors that are in play.  
    A Player earns Debens by: Trading with other Players, building Monuments, Festivals, donating votive Mummies, certain Jobs, or other situations as determined by the number on the Dice or on the Grid where the spun coin lands.  
    A Player loses Debens by: paying Taxes to the Banker, Wars, Floods, Riots, Crocodiles, Tomb Robbers, Locusts, Trade, Sand Storm, or seizing Debens by other Players.  
    Certain Chapters correspond to the amount of Deben each Player has.  This allows the Player to progress.  If one Chapter has an earned Deben supply of up to +20 Deben, the Player goes to that Chapter; if this is a higher amount (+30, +40, +50, etc.) maximum then the Player goes to those chapters.  If the office desired is equal to 1,000 Debens, the Player can then “request admission to that office” and win their individual game.   Once they win they are no longer in the game.  If the Player loses Debens they may earn it back by using lesser or previous Chapters. 
 
        Each Player takes turns in a clockwise direction (N, E, S, & W).  To start the Game, roll the dice or spin a Coin onto the grid of 1 to 12 Numbers if not using Dice.  The highest number begins the Game.  Players may also sacrifice 1 Turn for 10 Debens, or Buy 1 Turn for 10 Debens per roll.  

Excerpt:

If you rolled a 7 or 8:
    
    You are a Funerary Priest in the Temple of Osiris.  Writing books for the Afterlife is your work.  Each person chooses parts of the main text for incorporation into their individual Funerary texts or on Amulets.  
    Roll the Dice again for your actions. 
    Roll a 1 to 3:
    One client is a Scribe of Temple Offerings, and a Priest of Sobek.  He wants a traditional tome on Papyrus, with relief paintings in his carved limestone tomb found in the West Valley.  He also wants a Ka Statue of himself with depictions of his family.  He pays you in advance.
    Collect 40 Debens.


ISBN: 9798243892339
Imprint: Independently published


https://www.amazon.com/dp/B0GGR7Q1DD/

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Product details

    ASIN ‏ : ‎ B0GGR7Q1DD
    Publisher ‏ : ‎ Independently published
    Publication date ‏ : ‎ January 14, 2026
    Language ‏ : ‎ English
    Print length ‏ : ‎ 104 pages
    ISBN-13 ‏ : ‎ 979-8243892339
    Item Weight ‏ : ‎ 5.5 ounces
    Dimensions ‏ : ‎ 6 x 0.24 x 9 inches
    Book 1 of 1 ‏ : ‎ The Coinspinner Game


MC 2026.

 

Monday, December 29, 2025

Thursday, December 11, 2025

Payback...

 

 

 

The Gods Watch Television ©M7C 2025

 

On December 7, 2025 the USA remembered Pearl Harbor Day.  It was a battle scene from World War 2 that compelled the USA to enter into the War and attack Japan.  This was broadcast on television in the USA. 

https://www.cnn.com/2025/12/08/asia/tsunami-warning-japan-earthquake-intl

https://en.wikipedia.org/wiki/2025_Sanriku_earthquake

On December 8, 2025 a 7.5 r/s Earthquake struck Japan.  This caused a 2 foot Tsunami warning.  This was payback for Pearl Harbor Day. 

Got Gods?

©M7C 2025




 

 

 

Thursday, December 4, 2025

Just Published: 42 Aakhu: The Egyptian Game of Deeds...

 

 


  42 Aakhu: The Egyptian Game of Deeds
Copyright © ® 2025 Horus Michael, All rights reserved.    

Summary:

In 42 Aakhu: the Egyptian Game of Deeds, each Player must resolve a Situation in life using real Magic Spells.  The 42 Situations relate to the 42 Sins of the Negative Confession found in the Ancient Egyptian Funerary Text / Book of the Dead / Book of Traveling into the Light (Chapter 125).  The Player either uses Dice (1 to 12) or spins a coin onto a grid of 12 squares, each square has a real world Situation to resolve. Situations are like "I have not Polluted the Environment;" use Spells for recycling, cleanliness, or solar energy. Once one Grid is done (all 12 situations resolved) go to the next Grid until all 42 are done. Spells are in a later chapter.  The word Aakhu refers to Glorious Deeds.  

Basic Rules:

To begin or to alternate between Players, use Dice or spin a coin onto a numbered grid to play.  Each number refers to a particular situation.  There are 42 Separate situations in the Game.  Remedy each situation with a Magic Spell.  The first Player who resolves all 42 Situations (per Player) wins Eternal Life.  The Game may be played Solo or up to +7 Players.  If one situation is already resolved, skip this turn or roll the Dice again.  To spin a coin, hold it upright with a finger and spin it with a thumb & fore-finger.  

Excerpt:

Ninth Situation (#9):

        “I have not disputed another’s property.”


    People covet another’s property when it is better than theirs.  To covet is to be envious of.  They then seek to acquire it by Extortion Lawsuits, Conspiracy, Usurpation, Invasion, or Confiscation.  This can happen on the civilian aspect or the country aspect.  Russian forces once invaded Ukraine because they coveted it.  China once coveted Taiwan.  Athens once coveted Sparta.  The Persian Empire once coveted Macedonia.  Rome once coveted Britannia.  

    To avoid coveting, don’t gaze at the better property.  Make your property the top-notch environment that everyone wants.  Or believe that it is.  

    (Use Magic Spells for Flattery, Offerings, and Wealth)

    For Flattery and Offerings:

    DUA NUBSENU AMONRA THOTH MAAT
    Hail AmonRa, giver of voice-offerings to the Gods,
    Give offerings to the Gods on my behalf, so that
    They give offerings to my Ka Chapel.
    Your staff is very lovely, and your scepter is golden!
    Grant the Bread of Eternity, the Wine of Everlastingness!

   For Wealth:

    DUA AMONRA NUBSENU NEITH OSIRIS MAAT PTAH
    Hail Lord Amon-Ra and Lord Nubsenu,
    Bestow wealth onto your Priests and followers.
    Make us rich in words and deeds, in Estates, and in cities.
    Give us gold, silver, Artwork, real estate, businesses, and
    Fill our coffers to the brim.   Restore prosperity annually.

;;

  About the Author:

  Horus Michael is an Author, Amateur (non-paid) Egyptologist, an Egyptian Priest (KheriHeb, Pharaoh, & Divine Scribe), Computer Game Modder/player, Micronation Founder, Digital Artist, the Founder of the John E. Morby Book Award at his University in 2011 (CSUEB), and an Occult Archaeologist.  He has written over 180+ books since the 1990s CE.  Michael currently lives in California, USA.  



ISBN: 9798277264157
Imprint: Independently published



https://www.amazon.com/dp/B0G522NMPS/


$20 USD


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Product details

    ASIN ‏ : ‎ B0G522NMPS
    Publisher ‏ : ‎ Independently published
    Publication date ‏ : ‎ December 3, 2025
    Language ‏ : ‎ English
    Print length ‏ : ‎ 87 pages
    ISBN-13 ‏ : ‎ 979-8277264157
    Item Weight ‏ : ‎ 9 ounces
    Reading age ‏ : ‎ 14 - 18 years
    Dimensions ‏ : ‎ 8 x 0.2 x 10 inches

MC 2025.

 

Monday, November 24, 2025

CSUEB Authors 2025...

 

 

 https://www.csueastbay.edu/alumni/pioneer-stories/alumni-authors.html


   November 2025 is CSUEB Author Appreciation Month.  

 

Michael J. Costa, a Cal State East Bay alumnus, is the author of The Aumakua Necromancer, a gripping supernatural thriller set on the island of Molokai, Hawaii. The novel follows two Americans who inherit a sprawling ranch and uncover ancient Native Hawaiian burial sites hidden in underground caverns and lava tubes. As the dead begin to rise, the mystery deepens—who is behind the reanimation, and why? Costa masterfully blends Hawaiian legend, horror, and action to deliver a story that is both chilling and unforgettable.
Since graduating from Cal State East Bay, Costa has built an extraordinary writing career, publishing more than 180 books across genres under his name and the pen name Horus Michael. His expansive catalog showcases his creativity, versatility, and dedication to the craft of storytelling.


Costa’s prolific work continues to embody the Pioneer spirit—driven by curiosity, imagination, and a lifelong passion for discovery.


You can learn more or purchase from his full collection at 
amazon.com/author/michaeljcosta

 

MC 2025.